I was actually a bit of a latecomer to anno, I only started playing with the release of ANNO: 1404 Venice. Obvious follow-up question: How did you get involved with Anno then? The landscape all around is shaped by the coal and steel industry and I think it’s almost impossible not to take an interest in it. I am from South Wales, not too far from the Blaenavon Ironworks, one of the birthplaces of the industrial revolution. Most of the games you’re creating comics about have a historical setting. Then a few years ago I decided to sign up to reddit and post a comic there, it was a surprise success and I have been making comics ever since But more importantly a great way of giving friends birthday and Christmas presents without spending any money. I first started making comics as a hobby in high school, I am very dyslexic and wasn’t particularly literate so comics were a great way to make my friends laugh without needing to use too many words. How did you get into making comics – and even more so comics about strategy games? And the Chapel is a little webcomic about strategy games. Who is this Fatherlorris and The Chapel, you ask? Well, we let him introduce himself: So to give you a few more insights into the (ant)arctic expeditions of the time, for example the Franklin Expedition, we enlisted popular artist Fatherlorris of The Chapel and asked him to create some comics for us. When we’re talking about expeditions, many of you were also curious about the inspirations for The Passage and we already had a Union Talk with our Game Writer África about the background of the DLC. Ground breaking innovations of the time found their way into Anno 1800, like railroads, electricity or steam ships, while Old Nate and his inventions are of course a small venture into early science fiction. Take “The Great Exhibition” that took place in London in 1851 as an example, which inspired the World’s Fairs in the game. The 1800s have also been an era of technology and innovations. So while we are not and don’t want to be historically accurate, plenty of references can be found in the game. History buffs across all departments of the team spent countless hours going through hundreds of photographs and pictures as a reference for the design of ships and houses, researching on the societal changes and struggles of the time and discussing how to implement those as a gameplay feature. All of the Anno games are inspired by history and our team spent a significant amount of time researching the era of Anno 1800.
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